Glow is an experimental first person puzzle game using light based objects as both key items, light sources and ammunition. Built using the Unity game engine and under tight time constraints which severely limited the scope of the project, I will be continuing to develop this idea further and hope to expand the basic concept into a full game.

My Role:On Glow, I made up one half of a two person team, and was responsible for programming and game design.

A playable prototype is available for both OS X and Windows.